Kirkwall’s alienage – where the town’s elves are forced to live – is essentially just a single small square, smaller than the alienage in Dragon Age: Origins’ Denerim. There is a huge amount of diversity that the player could find in a Tevinter city. Dragon Age 4 gives BioWare the opportunity to use Minrathous as its world map, but by making the city a more realistic size the game could still have an in-game world to rival the size of Dragon Age: Origins, if not the significantly larger world BioWare went for with Inquisition. The capital of the Tevinter Imperium is Minrathous, the biggest city on the entire continent of Thedas, located on an island with a single bridge leading to and from the city. Not only did players find themselves returning to the same areas over and over again, but other areas like caves and dungeons were reused, making Kirkwall feel both small and repetitive. Kirkwall was an interesting setting, but there was far too much repetitive scenery over the course of Dragon Age 2. If Dragon Age 4 is going to take place around one city, then the bigger that city is, the better.
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