![]() But honestly, I'd rather just not have optional puzzles in mandatory missions, and instead just have mandatory puzzles feature in optional missions.įrom now on, I'm going to address scenarios below. In the future, I think that if puzzles are going be "optional", they need to have an alternate path that is the "long way" to get to that same reward. ![]() I'd be down with "either get a good reward now or be forced to play an extra scenario to get it later", but "get an extra reward now or never get it" turns the puzzles from "truly optional" to "only technically optional", because to get a full completion they are literally mandatory. One more bit of opinion: The fact that the puzzles affect a "good" or "bad" ending wouldn't be as much of a problem, if it weren't literally strictly better to get the "good" ending. We lost a scenario due to a last minute rule change. And sometimes rules will completely change how a scenario plays. Instead of being surprised by what's in a new room, we have to set up a new room from scratch with things we haven't pulled out of the box, and when deciding turns we have to go "wait can I see the scenario book, what was the special rule for this pressure plate again?" It just took away a lot of the immersion rather than adding to it we had to use an app eventually it got so bad. Overall, the expansion's earlier scenarios seem to be really rough quality, though it gets better later on.Īlso personally I'm even opposed to the concept of hiding rooms in the base game as it takes away from the sense of turns as a puzzle by adding unnecessary hidden information, but I understand others wishing it for immersion's sake (my group still plays with concealed rooms), but the degree to which FC hides information is literally the opposite of immersive. I liked the combat best of anything in the base game, and when that isn't the focus, Forgotten Circles just stops being fun to me. It's all cool conceptually, but it detracts from the best part of gloomhaven: Using your cards to fight monsters. ![]() There are maps with puzzles and riddles and alternate win conditions. ![]() There are maps twice the size of those in the base game, and maps with 20+ special rules. However, what I didn't appreciate it the overcomplicated nature of these scenarios. It's a lot of fun to win on the last few rounds. In general, these scenarios are much closer fights than the base game, and I grew to appreciate that. ![]() By Krazyguy75 Section 3: The Scenarios and Puzzles: ![]()
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